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OPL CF TEST

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I wanted a bit of a break from sound as trying to use a ring buffer was doing my head in so I'm toying around with the idea of a cover flow in OPL just for fun..codes a little hackish but I've managed to render the current item cover, the 2 prior and the 2 following.

Main problem I'm facing is I can't figure out how to point to the tail of the games list to display the last item before the first, I can point to the head after the tail by using
Code:
menu->item->submenu;
but can't...

OPL CF TEST

[Open PS2 Loader] Official Beta releases

OPL SND TEST

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Ok I think its best to start a new thread here rather than clogging up ifcaro repo.
Even if this doesn't get merged with the offical repo i'm hoping to set up a kind of skeletal frame work in case someone more efficient/skilled comes along and wishes to finish it off/use it as reference.

@TnA You've made some great suggestions and will do my best to implement them, majority of them seem doable for me.

Please keep in mind this is my first real coding project and I'm doing...

OPL SND TEST

Game/Compatibility-Settings (visual) overhault?!

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Initially, it was not intended, that the Compatibility-Menu would have any sub-menus...

However! Due to the addition of features like VMC, Cheats and PADEMU, we have some sub-menus and some options directly visible.

It looks a bit cluttered, puzzled, full and un-organized or atleast it begins to and it only can get worse...


What about organizing the game-settings similar to the global settings with sub-menus in a list like:
  • Compatibility-Modes (those currently visible modes,...

Game/Compatibility-Settings (visual) overhault?!

Display info page is ON by the default

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On the vanilla 0.9.3, when I press X on a game title from the list, it just boots. With the beta I used for testing Shadow Man 2, every time I pick a game from the list, there's another screen with X as "run" and O "as "cancel".

List of changes since 0.9.3

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I would like to list all changes (mostly in 'layman's terms') of 'Open PS2 Loader' since Version 0.9.3...

  • no Childpoof-build anymore, but a parental-control-feature instead!
  • Support for a lot more VModes, including HiRes-VModes (1080i, 720p, different VGA-Modes, etc.)
  • Support for HiRes-GUI, -covers, -backgrounds, etc.
  • updated GSM-Support
  • updated VMC-Support
  • much less compile-time-flags/options (VMC, GSM, CHILDPROOF, etc.)
  • Higher device-compatibility
  • Higher...

List of changes since 0.9.3

ART --> RES(ource) and related features

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Hello guys!

I mentioned some of the ideas in the SND-Thread before, but thought I would explain some ideas in more detail.



First idea:
SND/SFX-Support is about to be merged, including 'per theme sfx'-support!
Something similar could be done, to support 'per-game-SFX', for things like the Info-Page or the compatibility-settings, etc.


Second idea:
I really hope, @Krah will make an open PR for BGM-Support!
If that's implemented, something similar how 'per-theme-sfx&BGM'...

ART --> RES(ource) and related features

An OPL-Structure related question

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I am quite sure we had that kind of topic in a thread (possibly on psx-scene.com), but there never was a real conclusion.


So basically, what I would like to ask:
How is the game-data fed to the game? Is the CDVD-(Emu-)Support-layer/IRX feeding another non-replaced IRX, original from game) with data, or via the EE-Core?


Basically, I think if the transfer from IOP to the EE is not done via SIF RPC or SIF CMD (or whatever), but rather via the system's provided 'special memory adresses', we...

An OPL-Structure related question

cover art

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so i formated my 1.5tb hdd via the ps2 itself sins winhip wont do that
after that i used hdl_dump_helper_gui_2.3 to transfer 2 games the games work but with out cover art
so i use opl manager 21.4 downloading the art works but it wont save to the hdd but it saves to my pc ssd !
why is that also renaming doesnt work the game name is like scus and slus with numbers !

Further IGR Bug-hunt

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This topic is dedicated to hunt down some remaining bugs of IGR!

To me it seems, that there still is a quirk which prevents a lot of games to work with it, which is NOT related to IOP-RAM-Issues!


Most games which need a mode can be fixed with or along with IGR in cases where other IOP-RAM-Saving Modes do not help, which leads me to conclude that the issue could be elsewhere!

Please list some games which need Mode 6 woth Ifcaro-build 1229 or newer!

SSD vs. HDD comparison

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Alright guys! I just bought a SanDisk 1TB SSD Plus for my PC.

Before I build it in, I would like to do some tests with the PS2... especially loading 'in-game' and a comparison of scrolling through the HDD-OSD with quite some games installed!

The test will be conducted/done via one of the GameStar SATA-Adapters (I can make some pictures of it and the interior, if someone is interested.), because I have none of those FATs with me who have got a Sony-NWA and even if I had it here, I don't...

SSD vs. HDD comparison

audio lenght for OPL

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Whats the audio lenght for

boot.adp
cancel.adp
confirm.adp
cursor.adp
message.adp
transition.adp

thanks.

Open PS2 Loader - Beta revisions releases language pack

VMC bug

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I think I've found a bug with OPL's VMC function (using the latest build 1392 from PS-Home).

What I'm trying to do is to copy my Enthusia (SLUS_209.67) save game from my physical memory card onto a VMC to use with OPL in SMB mode.

I tried this by a) mounting a VMC and copying with uLaunchELF and b) using MyMC but Enthusia recognises neither of them using OPL over SMB.

Here's where it gets interesting… some more facts from my testing:
  1. I can create a VMC in SMB mode, create a...

VMC bug

OPL with prototype game list cache

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Related Github issue: https://github.com/ifcaro/Open-PS2-Loader/issues/158

Summary

OPL seems to have issues with extremely long loading times at boot, when there are many games installed. This happens when:
  • There are many games on the HDD unit.
  • Or for USB devices/SMB share: there are many games in the CD and/or DVD directories, with no boot filename in their filenames.

For the HDD unit:
the cause is the design of APA, which is the...

OPL with prototype game list cache

HDD led stuck in middle of game play.

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View attachment 15175
I was playing, and suddently game music stop playing and the PS2 HDD led was stuck. I hard reseted the PS2, and OPL wouldnt detect the HDD. I had to uninstall it from PS2 and reinstall and try again and it worked fine. I know the LED will get stuck again, but i need to know the cause of this. Is the network adapter, HDD, OPL or PS2?

[Open PS2 Loader] Game Bug Reports

Super Dragon Ball Z

Max theoretically and practical PS2 transfer speed with OPL

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Due to some optimization made recently OPL BETAs should be at least faster than old OPL 0.9.3 through USB.
What is the current transfer speed for all of these devices (HDD, ETH, USB)?

Maximum theoretically speed for almost all devices in PS2 is:
  • HDD ATA interface: ATA-66 (Roughly 66MB/s).
  • Ethernet interface: 100Mbit (Or 12.5MB/s).
  • USB 1.1 interface: 12Mbit (~1.5 MB/s).
  • CD/DVD drive: 24x speed CD-ROM [3.6 MB/s], 4x speed DVD-ROM [5.28 MB/s].

Open PS2 Loader v0.9.3

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Introduction

Open PS2 Loader is a 100% Open source game loader compatible with USB Advance/Extreme game format and also with plain ISO format. It aims to be more compatible with games, and should work without ps2load and DNASXXX.IMG replacement tricks.

Open PS2 Loader also is developed continuously and anyone can contribute improvements to the project.

Open PS2 Loader can load games though USB, network (SMB) and from the PS2's HDD unit.

It supports all models of the PlayStation 2,...

Open PS2 Loader v0.9.3
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